The Global Esports Federation (GEF) has become a member of ITU’s standardization arm (ITU-T) to launch a global dialogue on the new partnerships emerging in support of the fast-growing competitive esports industry, reports ITREALMS.
The dialogue aims to create the conditions necessary to establish international standards and guidelines for the esports ecosystem.
The meteoric rise in esports’ popularity compels exciting visions of the future of sport, health and entertainment. Esports have come to enjoy an audience of over 450 million people, with revenues exceeding 1 billion USD per year and growing at an annual rate well over 20 per cent.
The ‘Global Dialogue on Esports’ will launch on 24 June 2020 with the first of a new series of webinars under the banner of the AI for Good Global Summit.
The series will explore the business and social dynamics underlying esports and the partnerships supporting its explosive growth. It will showcase innovations in fields such as Artificial Intelligence; Virtual, Augmented and Mixed Reality; IMT-2020/5G; and the Internet of Things. It will also discuss actions required to support esports competitors and fans in enjoying these sports actively and sustainably.
“All industries are innovating with ICTs, but ICTs have enabled the emergence of an entirely new industry in esports,” said ITU Secretary-General Houlin Zhao.
The meteoric rise in esports’ popularity compels exciting visions of the future of sport, health and entertainment. Esports have come to enjoy an audience of over 450 million people, with revenues exceeding 1 billion USD per year and growing at an annual rate well over 20 per cent.
The ‘Global Dialogue on Esports’ will launch on 24 June 2020 with the first of a new series of webinars under the banner of the AI for Good Global Summit.
The series will explore the business and social dynamics underlying esports and the partnerships supporting its explosive growth. It will showcase innovations in fields such as Artificial Intelligence; Virtual, Augmented and Mixed Reality; IMT-2020/5G; and the Internet of Things. It will also discuss actions required to support esports competitors and fans in enjoying these sports actively and sustainably.
“All industries are innovating with ICTs, but ICTs have enabled the emergence of an entirely new industry in esports,” said ITU Secretary-General Houlin Zhao.
“By joining ITU, the Global Esports Federation has signalled the intent of the esports industry to build its future on the reliability offered by international standards, in concert with the diverse ITU membership.”
“We are honored to embark on this strategic partnership with the ITU in advancing the United Nations Sustainable Development Goals and further strengthening the GEF’s mission of convening the world’s esports ecosystem,” said GEF President Chris Chan.
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“We are honored to embark on this strategic partnership with the ITU in advancing the United Nations Sustainable Development Goals and further strengthening the GEF’s mission of convening the world’s esports ecosystem,” said GEF President Chris Chan.
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